+ Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
+ Increases the damage and healing of your instant cast spells by 5%.
+ Improves your chance to hit with Holy spells by 18%.
+ Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
+ Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
+ Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
+ Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
+ Heals a friendly target and the caster for 236 to 284. Low threat.
+ When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
+ Places a spell on the target that heals them for [(172 + (Healing * 0.42899999)) * (1 * 1)] the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
+ Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
+ Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.
+ Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
− Increases your chance to resist Stun, Fear, and Silence effects by an additional 15%.
− Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
− Holy power infuses the target, increasing their Spirit by 17 for 30 min.
− Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
− Reduces the Mana cost of your Prayer of Healing spell by 20%.
− Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
− Increases the percentage healed by Vampiric Embrace by an additional 10%.
− Reduces the threat generated by your spells by 20%.
+ Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
− Increases the damage absorbed by your Power Word: Shield by 15%.
+ Increases the damage absorbed by your Power Word: Shield by 20%.
− Reduces the mana cost of your instant cast spells by 10%.
+ Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
− Allows 15% of your Mana regeneration to continue while casting.
+ Allows 50% of your Mana regeneration to continue while casting.
− Increases the Armor bonus of your Inner Fire spell by 30%.
+ Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
− Increases your maximum Mana by 10%.
+ Increases your total Intellect by 15%.
− Reduces the casting time of your Mana Burn spell by 0.5 sec.
+ Reduces the casting time of your Mana Burn spell by 1.0 sec.
− Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
+ Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
− Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
+ Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
− Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
+ Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
− After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
+ After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
− Increases your target's armor by 25% for 15 sec after getting a critical effect from [S03 - Tuning and Overrides Passive - Priest: any of your heals / your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.]
+ Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
− Increases the damage of your Smite and Holy Fire spells by 10%.
+ Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
− Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
+ Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
− Increases spell damage and healing by up to 25% of your total Spirit.
+ Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
− Increases the amount healed by your healing spells by 10%.
+ Increases the amount healed by your spells by 10%.
− Reduces your target's chance to resist your Shadow spells by 10%.
+ Improves your chance to hit with Shadow spells by 5%.
− Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
+ Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
− Reduces the threat generated by your Shadow spells by 25%.
+ Reduces the threat generated by your Shadow spells by 30%.
− Increases the range of your Shadow damage spells by 20%.
+ Increases the range of your offensive Shadow spells by 20%.
− Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
+ Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
− Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
+ Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
− Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
+ Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
− Silences the target, preventing them from casting spells for 5 sec.
+ Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
− Assume a Shadowform, increasing your Shadow damage by 15% [S03 - Tuning and Overrides Passive - Priest: reducing the mana cost of all Shadow spells by 0%] and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
+ Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
− Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
+ Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
− When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
+ When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
− Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
+ Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
− Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
+ Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
− Increases your Shadow spell damage by 10%.
+ Increases your Shadow damage done by 10%.
Unchanged: Improved Renew, Holy Specialization, Spell Warding, Holy Reach
Text shown is the highest rank. Forever values come from the beta and can still change.