+ Increases all damage you and your pet deal by 2% while your pet is active.
+ Command a hawk to dive-bomb your targeted enemy, dealing [32 / Ferocity: 48 / Unleashed Fury: 52 + (Ranged Attack Power * (0.05))] Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
+ Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
+ Increases your Attack Power by 100% of your Intellect.
+ Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
+ You deal 20% increased damage with all attacks while you do not have an active pet.
+ Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
+ A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
+ Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
+ Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
+ Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 10 sec.
+ Reduces the cooldown of your Trap and Deterrence abilities by 40%.
+ A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
+ Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
− Increases the duration of your Eyes of the Beast by 60 sec.
− Increases the Armor rating of your pets by 30%.
− Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.
− An aimed shot that increases ranged damage by 70.
− Increases the damage done by your Serpent Sting by 10%.
− Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.
− Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
− Reduces the chance your Feign Death ability will be resisted by 4%.
− Increases your critical strike chance with all attacks by 3%.
− A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.
− While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.
+ While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
− Increases the Dodge bonus of your Aspect of the Monkey by 5%.
+ Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
− Increases the damage done by your pets by 20%.
+ Increases the damage done by your pets and hawks by 15%.
− Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
+ Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
− Increases the critical strike chance of your pets by 15%.
+ Increases the critical strike chance of your pets and hawks by 10%.
− While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
+ While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
− Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
+ Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
− Increases the Focus regeneration of your pets by 20%.
+ Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
− Increases your critical strike chance with ranged weapons by 5%.
+ Increases your critical strike chance with all attacks by 5%.
− Reduces the Mana cost of your Shots [S03 - Tuning and Overrides Passive - Hunter: Strikes] and Stings by 10%.
+ Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
− Reduces the cooldown of your Arcane Shot by 1 sec.
+ Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
− Increases the [S03 - Tuning and Overrides Passive - Hunter: ranged]attack power of party members within 45 yards by 50 [S03 - Tuning and Overrides Passive - Hunter: and the Hunter's ranged attack power by an additional 100]. Lasts 30 min.
+ Increases the Ranged Attack Power of party members within 45 yds by 30.
− Increases your ranged weapon [S03 - Tuning and Overrides Passive - Hunter: and melee ability]critical strike damage bonus by 30%.
+ Increases the critical strike damage bonus on all ranged abilities by 30%.
− Increases the damage done by your Multi-Shot and Volley spells by 15%.
+ Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
− Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
+ While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
− Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
+ When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
− Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
+ Increases the critical strike chance of all your melee abilities by 4%.
− Increases total health by 10%.
+ Increases your total Health by 10%.
− Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
+ Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
− Decreases the chance enemies will resist trap effects by 10%.
+ Increases your chance to hit with your Trap and Feign Death abilities by 10%.
− A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
+ A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
− Increases your Agility by 15%.
+ Increases your Agility by 10%.
− Increases the Health of your pets by 15%.
+ Increases the Health and Armor of your pets by 15%.
− Increases the outdoor movement speed of your pets by 30%.
+ Increases the movement speed of your pets by 30%.
Unchanged: Improved Revive Pet, Frenzy, Bestial Wrath, Improved Concussive Shot, Ranged Weapon Specialization, Deflection, Clever Traps, Deterrence
Text shown is the highest rank. Forever values come from the beta and can still change.