+ A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
+ Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
+ Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
+ Increases the time before your Rage begins to decay after leaving combat by 10 sec.
+ Increases your chance to hit with off-hand attacks by 10%.
+ Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
+ Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
+ Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
+ Your Charge ability is now usable while in Defensive Stance.
+ Reduces the Rage cost of your offensive abilities by 3.
− Increases your chance to get a critical strike with Axes by 5%.
− Gives you a 6% chance to stun your target for 3 sec with a Mace.
− Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
− Increases your chance to get a critical strike with Polearms by 5%.
− Increases the melee attack power reduction of your Demoralizing Shout by 40%.
− Increases the bonus damage done by your Cleave ability by 120%.
− Increases the melee attack power bonus of your Battle Shout by 25%.
− Increases your armor value from items by 10%.
− Allows your Shield Block ability to block an additional attack and increases the duration by 2 seconds.
− Reduces the cooldown of your Taunt ability by 2 sec.
− You retain up to 25 of your rage points when you change stances.
+ Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
− Increases the time required for your rage to decay while out of combat by 30%.
+ Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
− Increases the damage you deal with two-handed melee weapons by 5%.
+ Increases the damage you deal with two-handed melee weapons by 3%.
− Decreases the casting time of your Slam ability by 0.5 sec.
+ Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
− [S03 - Tuning and Overrides Passive - Warrior: Increases the area of effect of Battle Shout and Demoralizing Shout by 50%, increases the duration of Battle Shout by 50% and Demoralizing Shout by 50%, and reduces the Rage cost of Battle Shout by 100% / Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.]
+ Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
− Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
+ Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
− Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
+ Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
− Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
+ Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
− Increases the damage done by your offhand weapon by 25%.
+ Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
− Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
+ Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
− The Berserker Rage ability will generate 10 rage when used.
+ Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
− When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
+ When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
− Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
+ Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
− Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
+ Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
− Increases the instant Rage generated by your Bloodrage ability by 5.
+ Increases all the Rage generated by your Bloodrage ability by 50%.
− Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
+ Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
− Increases your chance to resist Stun and Charm effects by an additional 15%.
+ Reduces the duration of Stun and Fear effects inflicted on you by 15%.
− Increases your Defense skill by 10.
+ Increases your Defense Skill by 20.
− Gives your Revenge ability a 45% chance to stun the target for 3 sec.
+ Increases damage dealt by your Revenge ability by 60%.
− Reduces the cost of your Thunder Clap ability by 4 rage points.
+ Reduces the Rage cost of your Thunder Clap ability by 6.
− When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
+ When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
− Increases the duration of your Disarm ability by 3 secs.
+ Reduces the cooldown of your Disarm ability by 20 secs.
− Increases the threat generated by your attacks by 15% while in Defensive Stance.
+ Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
− Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
+ Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
− Increases the effect duration of your Shield Wall ability by 5 secs.
+ Reduces the cooldown of your Shield Wall ability by 11.0 min.
− Increases the damage you deal with One-Handed Melee weapons by 10%.
+ Increases all damage you deal by 10% while a shield is equipped.
− Slam the target with your shield, causing 225 to 235 damage, modified by [S03 - Tuning and Overrides Passive - Warrior: twice]your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. [S03 - Tuning and Overrides Passive - Warrior: Hitting a target with Shield Slam also grants you 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts 15 sec]
+ Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
− Reduces the cost of your Heroic Strike ability by 3 rage points.
+ Reduces the cost of your Heroic Strike ability by 3 Rage.
− Increases the bleed damage done by your Rend ability by 35%.
+ Increases the Bleed damage done by your Rend ability by 35%.
− Increases the amount of rage generated by your Charge ability by 6.
+ Increases the Rage generated by your Charge ability by 6.
− Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
+ Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
− Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
+ Increases the critical strike damage bonus of your abilities by 20%.
− Increases your chance to get a critical strike with melee weapons by 5%.
+ Improves your chance to get a critical strike with melee attacks by 5%.
− Reduces the cost of your Sunder Armor ability by 3 rage points.
+ Reduces the Rage cost of your Sunder Armor ability by 3.
− Stuns the opponent for 5 sec.
+ Stuns the target for 5 sec.
Unchanged: Deflection, Sweeping Strikes, Improved Hamstring, Mortal Strike, Improved Intercept
Text shown is the highest rank. Forever values come from the beta and can still change.